This project is the accumulation of 4 weeks dedicated to focused learning and experimenting. I started by modeling/UVing/rigging/animating the meshes in Maya, texturing in Substance Painter, then finishing with compositing them all here in SketchFab. I learned a lot about what to avoid when rigging and eventually had to fully scrap the joint system I made in order to export it correctly, but I now know not to make cycles between parent and child joints. I have a lot of different itterations of the color palette but this is (my iteration) of the original one.
The concept for these wings were based on the design made by John Go on ArtStation https://www.artstation.com/artwork/oOB9lO