Anatomy Study - Pasha Harulia

I chose to sculpt this Ukrainian model because I apperciated her unique facial features and I saw her as a real-like look-alike of one of my favorite DnD characters.

When doing the hair cards, I started with the XGen system in Maya, but then pivoted to Fibershop for a more streamlined process. Both of them were giving me alot of issues so, in my hair card texture map, I added a few of the free Low Poly Realtime Hair that can be found here here https://www.artstation.com/marketplace/p/G57Dd/free-low-poly-realtime-hair-tutorial

Reference

Reference