This class project is the accumulation of three weeks of work dedicated to environment art. It depicts a tragic event taking place in a now-abandoned mall street. All meshes were blocked out in Maya, then imported into Unreal where I'd follow my concept art to create the scene. I learned how to optimize my scene's lighting and density to function properly in virtual production V1 setting. My initial idea wasn't as disheveled as the scene turned out to be but, being excruciatingly burnt out, it felt right for me to tear it all apart.
I will come back to this to elaborate on the story at a later date.
Mushrooms / Trash Bags / Pebbles from Quixel Bridge
Puddle decal from Brandon Merrit