(Adding Unreal Photos soon) Ultra takes the form of a humanoid creature with elvish ears and neon engravings across his body. He wears artist-style fingerless gloves and a matching two-piece that he spray-painted to match his dyed hair. In his pants' pockets and side bags, he carries the gifts and trinkets of many friends that he's made throughout his adventures. Behind his right ear is a label that was left as a reminder of where he came from. Just don't ask how old he is, being an artificial god makes you forget things like that.
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This post is the accumulation of a 4-week class dedicated to Game Character creation. I started the first week by designing them in Photoshop then sculpting the high-res of the mesh Zbrush. Next week was retopologizing and UVing it Maya. Week 3 was texturing in Substance Painter and week 4 was polishing, rigging in Mizamo, then finally compositing in SketchFab and Unreal Engine.
Ultra breathing heavily in an idle stance
Ultra break dancing